
At this year's Casual Connect, Arthur Humphrey has this to say regarding competition among casual games:
"Developers can best weather the storm of increased competition and falling prices in the casual game space by creating strong, innovative brands rather than cranking out greater numbers of cheaper low quality titles".A both a developer and a fan, I have to agree that bringing value to your customer is always the best long term business decision. The message here is to avoid the pitfall of making the quick dollar which will only serve to foul the very waters of your market with an over saturation of poor games.
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