
More...
But will it be successful? Deep pockets certainly helps, but check out what Paul graham has to say about the subject in his essay:
The 18 Things that Kill Startups...
- St.John
"The hourly or daily rate in outsourcing is not what studios should look at when doing this. They should be looking at total production cost including internal management hours, feedback loop quantity, production time and the like, on each asset. Some outsourcing studios will quote 20 bucks an hour but after your own managers pull their hair out with extended hours and a dozen feedback loops per asset, you end up paying more. It comes down to the total cost per asset, internal and external as well as overall quality grade."My own experience suggests this is accurate. The cost formula I use is:
I have long since given up participating in discussions on women in gaming. The games industry is so out of touch, such discussions are a waste of perfectly good electrons. When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it.I'm going to offer a fresh approach to the problem, coming at it from a completely different angle: evolutionary psychology.