Tuesday, May 12, 2009

Bruckheimer to launch video game studio

Bruckheimer is the latest Hollywood kingpin to dive into the $50-billion-and-growing global game industry. Lured by software sales that have eclipsed those of the music industry and long ago surpassed box-office revenue, many film and TV executives have gone down the same path -- only to find success elusive in the risky, hits-driven game business.

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But will it be successful? Deep pockets certainly helps, but check out what Paul graham has to say about the subject in his essay:

The 18 Things that Kill Startups...

- St.John

Monday, May 11, 2009

Report: Outsourcing Alone Not The Answer To Big Cost Savings


Video games are predicted to hit $42 billion in revenue by 2010, and game outsourcing will be a significant part of that. Video games veteran Shiraz Akmal notes, "One study actually says that game outsourcing will hit $1.1 billion dollars in terms of revenue by the end of this year, and $2.5 billion by the end of the decade".

But cheap overseas labor isn't as effective as a means of cost savings as some game developers may hope, according to an outsourcing study by consultancy firm Beriah.

This article is worth only half of the resulting comments. Jason Manley of Massive Black notes,
"The hourly or daily rate in outsourcing is not what studios should look at when doing this. They should be looking at total production cost including internal management hours, feedback loop quantity, production time and the like, on each asset. Some outsourcing studios will quote 20 bucks an hour but after your own managers pull their hair out with extended hours and a dozen feedback loops per asset, you end up paying more. It comes down to the total cost per asset, internal and external as well as overall quality grade."
My own experience suggests this is accurate. The cost formula I use is:

Admin cost /100 MD + Management cost/10 MD

Administrative cost: This includes the expense of identifying suitable outsourcing partners, Negotiating bids, and expediting business transactions. This cost will demand the part time attention of the General Manager, the Financial Manager and you Outsourcing Manager. The initial cost of identifying your outsourcing partner will likely include travel to meet the key personnel and familiarize the outsourcing vendor with your project. After the initial expense, estimate 1 internal man-day/ 100 man-days outsourced per individual involved. (e.g. 1 MD each for the GM, FM and OM).

Management cost: This includes tracking outgoing and incoming assets, inspecting work, generating feedback for corrections, and integrating final assets back into your pipeline. This job demands 1 manager-day per 10 man-days outsourced. In other words, if they've got a team of 30 artists working on your assets, you need at least 3 internal personnel to oversee their work. This cost will also demand the part time attention of your art director and your art lead during the inspection process. After the initial expense, estimate 1 internal man-day/ 10 man-days outsourced per manager involved.


Thursday, May 7, 2009

Nexon's MapleStory Reaches 92 Million Global Users

Nexon's MapleStory will celebrate its fourth anniversary in the U.S. on May 11 -- the service has been running for six years globally -- and Nexon America has announced that the game is up to 92 million users worldwide, six million of those in North America.

MapleStory is a free-to-play 2D MMO by South Korean developer Wizet, published in North America, Japan, Korea and some Asian territories by Nexon, by Shanda in China, and by other publishers in regions including Brazil and Vietnam.

Nexon America also touts the game's thriving community, noting that over 200,000 fan-made MapleStory videos are available on YouTube.

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Friday, May 1, 2009

The Social Network Game Boom

"The Social Network Game Boom"

With over 200 million people registered on Facebook, the most popular social networking site, and millions, millions more on similar sites like MySpace, Bebo, and Hi5, social networking has become a part of daily life.
As quoted in the Financial Times, one CIO of a leading U.S. firm found that her young employees "communicate by Facebook and simply will not read their e-mail." Worldwide, social activists are using social networking sites to organize protests. Meanwhile, others have found old classmates and friends using these sites. It's a testament to the power of social networking.

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Women in Games


In his article on Women in Games, Chris Crawford writes:
I have long since given up participating in discussions on women in gaming. The games industry is so out of touch, such discussions are a waste of perfectly good electrons. When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it.

I'm going to offer a fresh approach to the problem, coming at it from a completely different angle: evolutionary psychology.

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